Field guide / 42 creatures

Creature
index.

Every creature from every PendarSmart game, with where it shows up, how dangerous it is and how to survive it.

The Smiler in Backrooms 2 standing in a yellow corridor with glowing eyes and teeth
Backrooms 2Levels 0 and 1 · NEW

The Smiler (3D)

Back, and this time you can see all of it. It only moves when you are not looking at it with a light.

Tip: Keep the torch on it for three seconds and it leaves.

Threat
Face it in Backrooms 2
The Hound in Backrooms 2 in a concrete corridor
Backrooms 2Level 1 · NEW

The Hound (3D)

Hunts by sight in the warehouse and runs faster than you can.

Tip: Break its line of sight, then get in a locker before it sees you again.

Threat
Face it in Backrooms 2
A Crawler in Backrooms 2 in a brick service tunnel
Backrooms 2Level 2 · NEW

The Crawler (3D)

Blind. It clicks, listens and comes to footsteps, breakers and your scanner.

Tip: Crouch when the clicking gets fast. Never run on Level 2.

Threat
Face it in Backrooms 2
The ghost in Cold Spot coming down a hallway during a hunt
Cold Spot8 kinds · NEW

The Ghost

Poltergeist, Shade, Banshee, Wraith, Mare, Revenant, Demon or Phantom. You don't know which until you find three clues.

Tip: In a hunt it has to see you. Shut a door and stand still.

Threat
Face it in Cold Spot
The Listener in Dead Air, seen on night vision
Dead Airevery floor · NEW

The Listener

Tall, starved and blind. It clicks, listens for the echo and walks to every sound. You can only see it on night mode.

Tip: Crouch (C). Throw a bolt (G) the other way. Don't stand in its path.

Threat
Face it in Dead Air
The Smiler in Night Shift
Night Shiftnight 1+

The Smiler

Walks down the west hall and waits in the left doorway. Its grin glows, even in the dark.

Tip: Teeth in the left doorway? Shut the left door (Q).

Threat
Face it in Night Shift
The Hound in Night Shift
Night Shiftnight 2+

The Hound

Runs up the east hall to the right door. Fast, loud, and it pants.

Tip: It can't move while you watch it on CAM 3 or CAM 4.

Threat
Face it in Night Shift
The Deathmoth in Night Shift
Night Shiftnight 3+

The Deathmoth

Crawls through the vent to the grate above your desk. It wants the lamp.

Tip: Turn the lamp off (F) until it flies away.

Threat
Face it in Night Shift
The Crawler in Night Shift
Night Shiftnight 4+

The Crawler

Comes out of the stairwell and picks a door. It never shows up on the hall cameras.

Tip: Wear headphones. Scratching on one side means shut that door.

Threat
Face it in Night Shift
Night Shiftnight 5+

The Glitch

The building itself. The lights turn purple, then a door lock fails and the cameras cut out.

Tip: Purple lights? Press R to reboot.

Threat
Face it in Night Shift
Fuse Echo from Backrooms
Backroomsfuse wake

Fuse Echo

Can wake up when you grab a fuse. Hunts by sight and sound.

Tip: Walk, don't sprint, when it's close.

Threat
Face it in Backrooms
Wire Crawler from Backrooms
Backroomsfuse wake

Wire Crawler

Faster than the Echo and gets smarter after every fuse.

Tip: Break line of sight, then hide in a closet.

Threat
Face it in Backrooms
Fastest Entity from Backrooms
Backroomsfuse wake

Fastest Entity

The one the RUN warning is for.

Tip: Save stamina for this one.

Threat
Face it in Backrooms
The Smiler from Backrooms
Backroomsafter fuse 2 · NEW

The Smiler

Only moves when you are not looking at it with your flashlight on.

Tip: Back away while facing it.

Threat
Face it in Backrooms
The Deathmoth from Backrooms
Backrooms~1 minute in · NEW

The Deathmoth

Hunts light. Your flashlight is a beacon.

Tip: Press F. Go dark. Wait.

Threat
Face it in Backrooms
DuckGamelevel 8+ · NEW

Crab

Walks back and forth on the ground and turns around at edges.

Tip: Jump on its head.

Threat
Face it in DuckGame
DuckGamelevel 9+ · NEW

Bee

Floats in a wave pattern across the level.

Tip: Time the dip, then stomp it.

Threat
Face it in DuckGame
DuckGamelevel 10+ · NEW

Hedgehog

Slow, spiky and impossible to stomp.

Tip: Go over it with a full double jump.

Threat
Face it in DuckGame
Fuse Rushlevel 1+

Crawler

Wanders the halls. Slow, but everywhere.

Tip: Just walk around it.

Threat
Face it in Fuse Rush
Fuse Rushlevel 2+

Hound

Smells you from 8 tiles away and follows.

Tip: Dash through gaps it can't cut.

Threat
Face it in Fuse Rush
Fuse Rushlevel 6+

Smiler

Only moves when you look away.

Tip: Walk backwards. Keep facing it.

Threat
Face it in Fuse Rush
Fuse Rushlevel 8+

Glitch

Teleports next to you after a pink flicker.

Tip: When the box flickers, move.

Threat
Face it in Fuse Rush
Snack Stacklevel 2+

Crumb Goblin

Walks along the top of your tower.

Tip: Drop a snack on it for +50.

Threat
Face it in Snack Stack
Snack Stacklevel 3+

Hungry Seagull

Flies at your top snack and bites a chunk off.

Tip: Drop fast to scare it off.

Threat
Face it in Snack Stack
The Swimmer in Poolrooms Dive
Poolrooms Divelevel 1+

The Swimmer

Lives in the deep water and hunts you when you are in it too. It bites, then backs off for a few seconds.

Tip: Walk around the pools. Blow the whistle (Q) to scare it off.

Threat
Face it in Poolrooms Dive
Hands rising from the water in Poolrooms Dive
Poolrooms Divelevel 3+

Hands in the water

Something reaches up out of the deep water next to you, then sinks again.

Tip: It can't hurt you. Keep walking.

Threat
Face it in Poolrooms Dive
A Lifeguard in Poolrooms Dive
Poolrooms Divelevels 4-5

The Lifeguards

Mannequins with a whistle. They only move when you can't see them, and in the dark you only see what your flashlight hits.

Tip: Keep your light on them and walk backwards.

Threat
Face it in Poolrooms Dive
The thing that crawls out in Poolrooms Dive
Poolrooms Divefinal run

The thing that crawls out

After the last valve the power trips and it stops needing water. It crawls after you on land. One touch and it's over.

Tip: Don't look back. Run for the green light at the drain.

Threat
Face it in Poolrooms Dive
Swarm0:00

Crawler

Slow and weak, but there are hundreds. Sometimes they close in from every side at once.

Tip: SURROUNDED? Break out through one side.

Threat
Face it in Swarm
Swarm0:30+

Crumb Goblin

Small and fast. Runs at you in a zigzag.

Tip: One hit pops it. Keep moving.

Threat
Face it in Swarm
Swarm1:30+

Deathmoth

Flutters toward your Lamp Beam instead of you.

Tip: The Lamp Beam hurts it extra. Lead it away from the crowd.

Threat
Face it in Swarm
Swarm2:05+

Hungry Seagull

A flock dives across the screen in a straight line and never turns.

Tip: See the warning? Step out of the lane.

Threat
Face it in Swarm
Swarm2:30+

Hound

Stops, aims a red dashed line at you, then charges. Packs also rush straight across the screen.

Tip: Red line? Step sideways.

Threat
Face it in Swarm
Swarm3:30+

Glitch

Drifts slowly, then teleports next to where you are heading.

Tip: A flashing box shows where it lands. Stay out of it.

Threat
Face it in Swarm
Swarm5:00+

Smiler

Fast and tough. Freezes while you are facing it.

Tip: Face it and let your weapons work.

Threat
Face it in Swarm
Swarmboss · 3:00

The Giant Smiler

Creeps while you face it and runs when you turn away. Spits rings of teeth and calls Crawlers.

Tip: Keep facing it. Slip between the teeth.

Threat
Face it in Swarm
Swarmboss · 6:00

Hound Alpha

Aims a thick red line and charges very fast. Every third charge it howls for two packs.

Tip: Dash (Space) sideways when it charges.

Threat
Face it in Swarm
Swarmboss · 9:00

The Moth Queen

Circles you, leaves dust clouds, sprays spirals of dust and hatches more moths.

Tip: Stay out of the clouds. Keep circling.

Threat
Face it in Swarm
Heist Nightjob 1+

Guard

Walks a route with a flashlight. The beam fills its meter: half full it comes to look, full is the alarm. Then every guard chases you.

Tip: Sneak up from behind and press Space. It sleeps for 25 seconds.

Threat
Face it in Heist Night
Heist Nightjob 4+

Camera

Sweeps back and forth from the wall. If it watches you too long it calls a guard, then the alarm.

Tip: Hack the terminal (E) to shut every camera off.

Threat
Face it in Heist Night
Duck Duelvs Robo-Duck

Robo-Duck

The robot you fight when you play alone. Pecks, throws bread and eggs, and on Hard it dodges.

Tip: It dodges bread. Eggs are harder for it to dodge.

Threat
Face it in Duck Duel