Objective
Survive from 12 AM to 6 AM. Each hour lasts about 45 seconds. Doors, hall lights, cameras and the lamp all use power. If power hits 0%, the lights die, the doors open and you have a few seconds before something finds you. Beat Night 5 to unlock Night 6.
Controls
- Mouse to the screen edge, or A / D: look left and right.
- Q / E: close or open the left / right door.
- Hold Z / C: left / right hall light.
- F: desk lamp on / off.
- Space: cameras. Then 1–6 or click the map.
- X: snap a photo. B: breaker panel.
- R: reboot during a glitch. P: pause.
- Touch: tap the left or right edge of the screen to look at that door, tap the middle to look back; DOOR, LIGHT and LAMP buttons on screen. Assist mode is on by default on phones.
One rule per creature
- The Smiler (night 1): comes down the west hall. Teeth in the left doorway? Shut the left door.
- The Hound (night 2): fast, but it can't move while you watch it on CAM 3 or CAM 4.
- The Deathmoth (night 3): crawls through the vent toward your lamp. Turn the lamp off until it leaves.
- The Crawler (night 4): never shows up on the hall cameras. Listen for scratching on the left or right.
- The Glitch (night 5): the lights go purple. Press R before a door lock fails.
While you wait
- The phone: the previous guard calls every night. His warnings are useful. His story gets worse.
- Photos (X): with the cameras up, snap a creature for your evidence board. The first photo of each creature every night is worth the most.
- Fuses (B): sometimes a fuse blows. The hall lights or one camera dies and power drains faster. Open the breaker and match the wires, but you can't see the doors while you do it.
- Hidden ducks: a glow-in-the-dark rubber duck hides on one camera every night. Photograph it. Find all six to unlock Quack mode.
Extra modes
- Custom Night: beat Night 3 to unlock it. Set each creature from 0 (off) to 20, then play one night. About 10 feels like Night 5. 20 is worse than Night 6.
- Presets: Dog Days, Lights Out, Door Duty, Bad Wiring and Full House are ready-made custom nights. The menu shows which ones you have beaten.
- Endless Shift: beat Night 5 to unlock it. The clock does not stop at 6 AM. Every hour the creatures get faster and you get 20% power back. Your score is how many hours you last, and the menu keeps your best.
- The phone does not ring in these modes, and there is no duck to find.
Useful strategy
- Don't keep the doors shut "just in case". That's how you run out of power at 4 AM.
- The desk monitor shows the last camera you picked. Glance at it without lifting the tablet.
- Tap the hall lights. Holding them down eats power.
- Wear headphones. Almost every creature makes a sound before it reaches you.