Cold Spot
Seven tools, eight ghosts. Find the cold room, name the ghost and get out.
- 8 ghosts
- 7 tools
- 2 houses
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Playable now · 13 games
First person. Headphones on, lights off.
Game 13 · 3D found-footage horror New
The sequel to the first game on this site, in real 3D. Four levels down, five creatures, and a maze that is rebuilt every time you press play.
Seven tools, eight ghosts. Find the cold room, name the ghost and get out.
Bring back the recorders from three sublevels. It is blind. It hears everything.
Two doors, six cameras, not enough power. Last until 6 AM.
Five levels of flooded Poolrooms. Drain them before the thing in the water finds you.
Mazes, stealth and things that chase you.
Sneak past guards, crack the vault and get to the van unseen.
Survive twelve minutes of the Backrooms. Pick upgrades. Evolve everything.
Find the fuses. Stay quiet. Pull the lever. Run.
Every floor is a new maze. Get the fuses, find the exit, don't get caught.
Five minutes, one keyboard, no reading.
Six original songs, four lanes, one S rank to chase.
Peck, throw bread, lob eggs. Knock the other duck off the stage.
Grab the key, stomp the crabs and clear all twelve levels.
Tap to drop. Line it up. Don't let the seagull eat your tower.
Before you press play
PendarSmart is a small independent game site. Every playable title has its own objective, controls and rules instead of being a copy of a giant game portal.
Explore a dark maze, find three fuses and watch your stamina and sanity. Two fuses unlock the gray room. After the power puzzle, follow the buzz, pull the lever and survive the Level! chase to reach the final no-clip escape.
Starter tip: sprint in short bursts so you still have stamina when a chase begins.
Read the full guide and play →Guide the duck through twelve handmade platform levels. Each level asks you to avoid spikes, collect the key and reach the locked door. Later jumps demand better timing, but every stage can be restarted instantly.
Starter tip: save the second jump until you know whether the first jump will clear the spikes.
Read the full guide and play →About this project
PendarSmart is where Pendar publishes original experiments in browser game design. Backrooms focuses on atmosphere, sound, exploration and chase systems. DuckGame focuses on precise platform movement and short levels. Updates are tested for keyboard and touch controls, and progress stays in the visitor's browser whenever possible.
Built one strange game at a time
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