Objective
Knock the other duck off the stage, into the water or the pit. Every hit raises that duck's fluster %, and the higher it is, the farther the duck flies when it gets hit. First to 3, 5 or 7 points wins. If a round drags on past 40 seconds, sudden fluster kicks in and both ducks start to panic.
Controls
- Player 1: A / D move, W jump, S peck or throw.
- Player 2: ← / → move, ↑ jump, ↓ peck or throw.
- Jump again in the air to flap. Hold jump while falling to glide.
- Vs Robo-Duck: either set of keys works, and Space jumps.
- Touch: ◀ ▶ JUMP HIT buttons, one set on each side for two players.
Items
- Bread: thrown straight and fast. Good knockback.
- Egg: lobbed in an arc and explodes. Hits everyone nearby, you too.
- Golden feather: extra speed and an extra flap for a few seconds.
Useful strategy
- Hitting a duck while it's high up does nothing. Wait until its fluster is high and it's near the edge.
- Save your flap for coming back to the stage.
- Robo-Duck on Hard dodges bread. Eggs are harder for it to dodge.
- Moving platforms in Level 0 and the kitchen are great for surprise pecks.