Arcade 01 / Top-down survival

Fuse
Rush.

A top-down spin-off set in the yellow halls. Every floor is a new maze. Grab all the fuses, then run for the exit before the things in the dark catch you. A new creature joins the hunt every few levels, and the lights get lower the deeper you go.

Fuse Rush floor with the player, fuses, a locked exit and several creatures in a yellow maze

Launch Fuse Rush

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Objective

Collect every fuse on the floor to unlock the exit, then step on it to drop to the next level. You start with three lives. Almond water appears every third floor and gives one back. There is no final floor — see how deep you can go.

Controls

  • WASD / Arrow keys: move.
  • Space or Shift: dash (you can’t be hit mid-dash).
  • L or F: lamp on / off.
  • P: pause.
  • Touch: joystick on the left, DASH and LAMP buttons on the right.

The creatures

  • Crawler (level 1): wanders randomly.
  • Hound (level 2): tracks you when you’re within 8 tiles.
  • Deathmoth (level 4): hunts your lamp. Go dark to lose it.
  • Smiler (level 6): only moves when you look away. Face it.
  • Glitch (level 8): teleports next to you. A pink box flickers first.

Useful strategy

  • Save your dash for escapes. It makes you untouchable for a moment.
  • Turn the lamp off when a moth is near, even though you can see less.
  • Walk backwards away from a Smiler so you keep facing it.
  • Fuses glow faintly through the dark. Plan a route before you move.