New · 3D · ghost investigation

Cold
Spot.

Somebody is paying you to find out what is in their house. Go in with seven tools, find the cold room, collect three pieces of evidence, name the ghost and leave by the front door. It is a different ghost in a different room every time.

Cold Spot: a pale ghost in a long dress coming down the hallway of a house while the camera picture tears and the EMF reader shows level 5

Take the contract

The game opens full-screen on this page. It is real 3D, so a laptop or desktop works best, and headphones help you hear where things happen. If it runs slowly, switch Graphics to Low in the menu. New visitors first choose Home or School and accept the Rules, Terms and Privacy Policy. Your money and unlocks stay in this browser.

Objective

Every ghost leaves exactly three kinds of evidence. Find them, open the journal (J), pick the ghost that matches and leave through the front door. You get paid for the right name, for each clue, for photos and for three extra objectives.

  • 14 Maple Lane: a nine-room bungalow. Open from the start.
  • 6 Ridgeview Road: fourteen rooms and two bathrooms. Name two ghosts correctly to unlock it.
  • Amateur, Intermediate, Professional: less setup time, longer hunts and more pay. On Professional the ghost hides one of its three clues.

Controls

  • WASD: walk. Mouse: look. Shift: run.
  • 1 to 7 or the mouse wheel: pick a tool.
  • Click (or R): use the tool. Ask a question, take a photo, put the book down, burn incense.
  • E: doors, light switches and the breaker. Hold E at the front door to leave.
  • F: torch. J: journal. H: sanity pill. P / Esc: pause.
  • Touch: left thumb moves, drag on the right to look, and use the buttons.

The seven tools

  • 1 · EMF reader: lights up where the ghost just touched something. Level 5 is evidence.
  • 2 · Thermometer: reads the room you are in. The ghost's room is the coldest. Below 0 °C is evidence.
  • 3 · UV light: shows handprints on doors and light switches it has touched.
  • 4 · Spirit box: stand in its room with the light off and click to ask. A word back is evidence.
  • 5 · Camera: a night view that shows ghost orbs drifting in its room. Click to take one of five photos.
  • 6 · Writing book: put it down in the ghost's room and wait. Some ghosts write in it.
  • 7 · Incense: burn it near the ghost. It stops a hunt for six seconds and keeps it calm for a while.

The eight ghosts

  • Poltergeist (EMF 5, fingerprints, writing): throws things all the time.
  • Shade (EMF 5, freezing, writing): will not start a hunt while you stand in a lit room.
  • Banshee (fingerprints, spirit box, orbs): hunts early, and screams.
  • Wraith (EMF 5, spirit box, orbs): no footsteps, and it appears close to you.
  • Mare (freezing, orbs, writing): keeps turning lights off.
  • Revenant (freezing, fingerprints, spirit box): slow until it sees you.
  • Demon (freezing, fingerprints, writing): hunts more than any other.
  • Phantom (EMF 5, freezing, orbs): drains you fast. A photo makes it vanish.

Sanity and hunts

  • Standing in the dark drains your sanity. Lit rooms barely drain it. Seeing the ghost drains it fast.
  • When sanity is low enough, the ghost hunts. The front door locks, the lights flicker and it comes looking.
  • It has to see you. Get out of its sight, shut a door behind you and stand still. It opens doors on its way, so don't hide on its path.
  • Running nearby gives you away. So does standing in the hallway.
  • If the lights all die, the ghost tripped the breaker. It is in the garage.

Useful strategy

  • Turn the lights on as you go. Then turn the ghost room's light off when you use the spirit box.
  • Walk the house with the thermometer first. Give it a few seconds in each room.
  • Put the book down early. Writing takes a while.
  • Doors that open by themselves and lights that switch off are where to point the EMF reader and the UV light.
  • Two clues leave two or three possible ghosts. The way it behaves tells you the rest.
  • Spend your pay on Supplies: extra incense, film, sanity pills and a stronger torch.