New · 3D · metro horror

Last
Train.

You fell asleep on the last train. Now it is 3:07, every station on the Night Line is shut, and the only way home is to walk the tunnels. The trains are still running and they don't stop. Somebody is still checking tickets, and he only moves when you can't see him.

Last Train: the Conductor, a tall figure in a long coat and a peaked cap with a blank white face, standing on the track in a cast-iron tube tunnel, lit by a torch

Board the train

The game opens full-screen on this page. It is real 3D with the most detailed graphics on the site, so a laptop or desktop works best. Wear headphones: the rails start to sing long before a train arrives, and you can hear where the Conductor is. If it runs slowly, set Graphics to High or Low in Options. New visitors first choose Home or School and accept the Rules, Terms and Privacy Policy.

Objective

Get from one station to the next along the Night Line. Each stretch has something in the way.

  • 1 · Kingsbridge (easy): the shutters are down, so you walk 160 metres of tunnel to Marrow Lane.
  • 2 · Marrow Lane: barriers along the platform edge. Find a staff key card, open the gate, and walk the twin tunnels to Hollow Street.
  • 3 · Hollow Street: a station that closed in 1959. Wade the flooded tunnels to Old Docks and pull three breakers to turn the power back on.
  • 4 · The Last Train (hard): it won't stop. Walk through five carriages to the cab and pull the emergency brake.
  • Night Loop (endless): one tunnel that never ends. Trains come more often the further you get.

Three stars on a level: make it out, find every token, and never get caught.

Controls

  • WASD: walk. Mouse: look (click the game to lock the mouse).
  • Shift: run. It uses your breath.
  • Hold Q: look back over your shoulder.
  • F: torch on or off. G: throw a flare.
  • Hold E: climb up onto a platform, pick things up, use panels and breakers, open doors.
  • P / Esc: pause. Options, mods and lenses are there.
  • Touch: left thumb moves, drag on the right to look, and use the buttons.

Trains

  • They don't stop. Not at stations and not for you.
  • Listen first. The rails start to sing about ten seconds before a train reaches you. Then the wind picks up and the dust starts to blow.
  • Watch the signals. Green is clear, amber means a train is coming, red means get out of the way now.
  • Refuges are white recesses in the tunnel wall with a blue lamp. Stand inside one until the train has gone.
  • Platforms are always safe. In the twin tunnels you can also step through a cross passage into the other tunnel.
  • A train goes straight through the Conductor too. That gets rid of him for a while.

The Conductor

  • He only moves when nobody can see him. Keep him in your torch beam or under a lamp and he can't take a step.
  • In the dark, seeing him doesn't count. If your torch is off or he's beyond its reach, he can walk straight at you.
  • He is always behind you. Hold Q to look back. You can walk backwards with your light on him.
  • Listen for the punch. Click, click: that's his ticket punch. When he's close, the lamps flicker and you hear him breathing.
  • Tickets save you. If he reaches you, he punches a ticket instead and goes away for a while. With no ticket, it's over.
  • He stands differently every time you look back.

Shop, mods and lenses

  • Tokens are hidden in refuges, rooms and on platforms. They buy upgrades that change how you play: a bigger battery, a wider torch beam, running shoes, a watch that counts down to the next train, flares and spare tickets.
  • Lenses: camcorder, old film, night vision (he counts as lit everywhere) and thermal (he is cold, so he shows up black in the dark).
  • Mods: Lights On, Slow Trains, Disco Trains, Big Head, a Duck Conductor, Cinema Bars and Hardcore.
  • Difficulty: Story, Normal or Nightmare. Story gives you two tickets and a slower Conductor.

How it looks like that

Last Train runs on a renderer written for this game, with no game engine. It grew out of the one in Dead Air.

  • Your torch and an oncoming train's headlight both cast real shadows and light up the dust in the air.
  • Every corner, rail and bench sits in its own soft contact shadow, worked out from the depth of the picture.
  • The floor you stand on reflects the station: polished platforms, wet track beds and flood water with ripples.
  • 21 surfaces, from glazed tiles and terrazzo to cast-iron tunnel rings, ballast and seat fabric, were made by a script from noise, not photos.
  • The trains have lit interiors, and the passengers asleep inside them never move.